Project Slayers
A Demon Slayer action RPG on Roblox with Breathing Styles, Demon Arts, quests, Final Selection, and route choices that change how you fight.
Project Slayers turns the Demon Slayer fantasy into a Roblox action RPG where your path changes the whole account rhythm. You can stay human and work toward the Demon Slayer Corps, or search for Muzan at night and become a demon, with different weapons, powers, and risks on each side.
Combat is fast and movement matters. M1 attacks, M2 uses a heavy attack, Q dashes, CTRL wall climbs, Shift sprints, and the game also uses combo routes such as LRLRL or SPACE to launch an enemy. That matters because standing still and spamming hits usually gives a boss, bandit, or enemy player room to turn the fight.
Progression is built around quests, Wen, training, and build decisions. A Slayer looks for Breathing trainers, enters Final Selection from level 15, and earns the uniform, crow, and Ore. A demon trades swords and Breathing for Blood Demon Arts, deals with sunlight, and starts living around rules such as Zapiwara Cave. It fits players who want anime RPG grind, open-map travel, combos, and a clear character identity.
How to play Project Slayers
The best start is to learn movement before chasing a perfect build. Use early quests to earn Wen, test M1 and M2 on weaker enemies, and get used to dash, sprint, and wall climb because both the map and fights ask for mobility early.
First steps
- Open the menu with M to orient yourself and check important systems.
- Save Wen before choosing a Breathing Style. Water, Thunder, Wind, and Insect require level 12+ and 5,000 Wen at their first-map trainers.
- If you want to become a Slayer, prepare for Final Selection at level 15. Bring potions, take the correct quests, and do not make the Hand Demon fight improvised.
- If you want to become a demon, find Muzan at night after level 15, collect Blue Spider Lily, and bring Doctor Higoshima to finish the quest.
- Practice combos with dash and heavy attack. Escaping range is often more useful than only memorizing your technique name.
Codes & Tips of Project Slayers
Right now, the reliable public Project Slayers code list shows no active codes. These gameplay tricks still help you avoid wasting progress.
- Save spins until you know whether you want to play Slayer, demon, or hybrid. Rerolling clan, Breath, or Demon Art too early can slow the account down.
- In Final Selection, take the Hand Demon quest before the fight; without the right step, you can miss the reward that matters.
- Bring Health Potions and Regeneration Potions into the selection. A common mistake is spending every resource on small fights and reaching the final stretch weak.
- If you become a demon, treat shade as a resource. Sunlight deals constant damage, while Straw Hat or the Kamado clan can help with that problem.
- Daily Spins, Dungeons, and bosses help with more Clan Spins and Demon Art rolls when no new code is available.
Tips for Project Slayers
Project Slayers punishes rushing. Your account moves better when you pick a route and save resources for the unlocks that actually add power.
Choose your path before spending
Breathing Styles ask for Wen and training, while demons use Blood Demon Arts and their own weapons such as claws, scythes, or war fans. Deciding late makes you repeat grind that could have become progress.
Do not underestimate Final Selection
Level 15 lets you enter, but it does not guarantee a clear. Go in with potions, take the quests, and remember that Hand Demon is the real test of the chain.
Use movement in every fight
Q, CTRL, and Shift are not only comfort controls. Dash, wall climb, and sprint help you close space, escape combos, and reposition when a boss pushes you toward a wall.
Think about the next map
Ouwohana opens at level 50 and changes the cost of choices. Breathing Styles such as Flame, Beast, Mist, Snow, and Sound sit in another requirement range with Demon Horns and more Wen.
Curiosities about Project Slayers
Final Selection is not just a boss arena. It works as the Slayer rite of passage, gives the uniform, personal crow, and Ore, and includes a chain of quests before Hand Demon.
Becoming a demon has a memorable rule: after Muzan's quest, Muzan's Blood can transform the player or fail. That route also changes daily play because sunlight, Zapiwara Cave, Blood Demon Arts, and souls become part of the account.
The first Breathing trainers are spread across the map: Water in Waroru Cave, Thunder at Zapiwara Mountain, Wind with Jinger, and Insect at Butterfly Mansion. That makes players explore instead of only opening a menu and buying power.
Progress & Economy of Project Slayers
Progress in Project Slayers runs through Wen, Ore, spins, Demon Horns, and boss drops. Wen supports Breathing entry and many training costs, while Ore is a rarer resource tied to chests and Final Selection.
Early money should go toward choices that unlock real combat power. Saving 5,000 Wen for a starter Breathing Style is usually better than spending on side purchases, especially before attempting Final Selection.
Later, the account starts asking for specific resources. Ouwohana Breathing Styles bring higher level and money requirements, Demon Horns become an important gate, and spins decide clans or Demon Arts. Progress feels cleaner when you farm for the next requirement, not only the next level.